“Users were asked to reserve their hardware as new kits were in production. The Valve Index kit ( read our review) sells as a bundle for roughly $1,000 with tracking base stations, head-mounted display (including powerful off-ear speakers), and a pair of Index controllers which enable more intuitive interactions in some games downloaded from Valve’s Steam store. As of this writing, though, Valve estimates delivery of an order placed today in four to eight business days.īelow is the statement from the Bellevue-based company explaining the availability of the Index PC-powered VR kit. For example, the company just delivered us a kit this week that we ordered in early May. Additional Notes: Available USB (3.You can now order the full Index VR kit for “immediate shipping”, according to Valve Corporation.īuyer demand for the Index VR bundle “outpaced” the initial supply, according to the private Bellevue-based company.Graphics: NVIDIA GeForce GTX 1070 or better.Additional Notes: Available DisplayPort (Version 1.2) and USB (2.0+) Port Required.Graphics: NVIDIA GeForce GTX 970, AMD RX480.Processor: Dual Core with Hyper-Threading.PC requirements for Valve Index Minimum PC requirements Valve claims they’re also more mechanically reliable and less expensive to produce. The front cameras are for passthrough, they do not perform inside-out tracking.Ĭompared to the original 1.0 used on the original Vive, the new base stations are smaller, quieter, and use less power. These controllers not only track individual finger movements but are also capable of accounting for different hands if friends come over to play and even re-calibrate to account for changes in your skin’s capacitance.īase stations are required to use Index. Valve says this has all been finely tuned to enable much more natural and accurate movement. The Index Controllers have 87 sensors built into them meaning they’ll be able to track not only your hand movement, but also individual finger positions and things like grip and pressure. A Button, B Button, System Button, Trigger, Thumbstick, Track Button with Force Sensor, Grip Force Sensor, Finger Tracking, IMU.900mA fast charging with a 1100mAh capacity Li-Ion polymer battery.However, Valve claims these RGB LCDs offer 50 per cent more subpixels than the traditional OLED screens which result in improved sharpness. This headset sports two LCDs offering a resolution of 1440×1600 per eye, that’s the same as the HTC Vive Pro. The Valve Index is designed to offer the “best-in-class” VR experiences, as such, you’d expect some fairly decent specs. 20 degree wider Field of View than HTC Vive.Maybe having headphones touching your ear breaks immersion as Valve says, but I know my baby shouting at the dog certainly will. The headphones have, according to Valve, been designed so “…the sound interacts with the geometry of the outer ear and the head.” This is not really something I’ve ever heard and I will be interested to see how much outside noise breaks through the headphones. With these new headphones though you will be able to keep cool. Having headphones on for long periods of time while you are physically doing things makes you sweaty and uncomfortable in fairly short order. Using the Term “Off-Ear Immersion”, they say it gives you a far more realistic sound than having them touching.įirstly they are going to much more comfortable. It looks like Valve is trying something a little different, and lot interesting, with its built-in headphones on the Index. This tech also opens up options for developers to make use of these cameras in their content. These will enable pass-through to give you a vision of the room around you. This includes use of padded and woven antimicrobial fabrics on the headbands, swappable face pads and various size adjustment options.Īpparently, the Valve Index will not only adjust to the size of your head but will also be able to be tweaked to sit nicely on your face with comfort further enhanced by IPD and eye-relief adjustment options.Īs well as housing a number of tacking lenses, the front of this new headset also includes a pair of global-shutter RGB cameras. It has various premium design features similar to those we’ve seen on other VR headsets. Valve says the new headset has been designed with a focus on “fidelity first” – meaning a focus on visuals, audio and ergonomic design to create a VR headset that’s a joy to use.īased on what we know from the images and specs, this new headset should indeed be comfortable to use.
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